| Rolling Wage Structure Removed |
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| Written by Moloneys Cojones | |||||||||||||||||||||||||||||||||||||||||||||
| Tuesday, 03 February 2009 13:46 | |||||||||||||||||||||||||||||||||||||||||||||
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This is great news, especially for those clubs with a rake of blooming youths. Ostensibly it was heralded as a way to reduce server stress and that threat has apparently gone. But perhaps they realised that it was not realistic - what player gets a new contract/ salary every month - and (even more perhaps) it may have been taking just a little bit too much cash out of the game.
When they came up with this idea they asserted that it would not cost you any more, you would just be paying now instead of later at the start of the season. But I have always refuted this and the cumulative effects of absorbing rising costs each week was underestimated. Plus it made it a nightmare to budget and with all these other changes, even more so.
It is not uncommon for blooming players to double their ASI 4 times in a season. So if we take it that a player begins the season aged 18, 1,000 ASI and on $30,000, we can compare the rolling wage costs with the past and (thankfully) future structure. His ASI could rise to 16,000 over this season, which equates to a wage of $380,000:
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